News

As for why OpenGL is faster than DirectX/Direct3D, the simple answer is that OpenGL seems to have a smoother, more efficient pipeline. At 303.4 fps, ...
OpenGL is now more competitive with DirectX than ever. Microsoft's stumble with Vista and its DirectX/Direct3D version 10 has also helped to stall its momentum in the market.
Dude, whenever given the chance to choose between DirectX and OpenGL, you should go for OpenGL. Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than ...
Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of programming graphic grads. This will help to reduce the CPU overhead in Direct3D and ...
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
Since then, id has rigidly stuck by OpenGL for both Doom III and Quake 4, while many other cutting-edge PC game developers have moved entirely over to Direct3D.
The Khronos Group today announced OpenGL 4, the latest version of the open standard graphics API. The main feature? Feature parity with Direct3D 11. Read the whole story ...
DirectX is the flag-bearer for PC gaming APIs, with the vast majority of Windows PC games being built around it or OpenGL. If DirectX 12 truly works with disparate PC hardware as well as DirectX ...
id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's DirectX to be a ...
Even if Apple had no news of its own to report from its Worldwide Developer Conference, it could count on Parallels to, once again, make Apple look brilliant. I was literally writing up my ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics ...