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Valve will be speaking about its Linux/OpenGL advancements at SIGGRAPH 2012 next week. SIGGRAPH is where we usually hear about the latest OpenGL and DirectX news, too -- so stay tuned!
OpenGL is now more competitive with DirectX than ever. Microsoft's stumble with Vista and its DirectX/Direct3D version 10 has also helped to stall its momentum in the market.
The Khronos Group today announced OpenGL 4, the latest version of the open standard graphics API. The main feature? Feature parity with Direct3D 11. Read the whole story ...
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics ...
OpenGL and DirectX most likely will be following AMD Mantle API's footsteps by providing low-level access for video cards.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
What's the difference between DirectX 12 and AMD's Mantle? Why should you even care? Here's the answers you need to know.
Intel again confirms After our story here where we said that Larrabee doesn't need DirectX, Intel was fast to react and state that Larrabee will support both DirectX and OpenGL. Microsoft is ...
"OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11," the competing interface from Microsoft, Khronos said in a presentation. The company announced the new standard, along with ...
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