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What DirectX 12 and OpenGL successor Vulkan could mean for low-level programming and multi-GPU support.
Requiring less work to port from the previous OpenGL API standard, the Khronos Group's Vulkan could finally give Microsoft's DirectX a run for its money.
If Vulkan wasn’t created, then the open-standard graphics movement would be beaten into the ground by newer, more powerful technologies like DirectX 12.
Crytek reveals CryEngine roadmap for August and beyond, includes support for DirectX 12 and Vulkan.
DirectX 12 isn’t the only graphics API seeing delays, as the Vulkan Working Group recently announced that the open-standard successor to OpenGL won’t hit its end of the year release target ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way.
While Microsoft's DirectX 12 may have been the first low-level API to appear on PC (excepting AMD's proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises ...
Is DirectX 11 better than Vulkan in Baldur's Gate 3? Before delving into the differences between the two graphics rendering API collections, let's look at what exactly these libraries are.
Khronos is developing a portable API that will run on top of Vulkan, Metal, and DirectX 12 to let developers write a game just once.
Vulkan 1.1 adds multi-GPU, DirectX compatibility, as Khronos looks to the future ...
Valve has put its weight behind the Vulkan API and wants developers to consider using it rather than spending their time and resources making games with Microsoft DirectX 12 or Apple METAL.