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Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics APIs, like D3D11 or OpenGL) for several reasons: It requires a lot of boilerplate code, ...
1d
XDA Developers on MSNThe next revolution in PC graphics is happening right under our nosesNeural Texture Compression promises to deliver higher quality textures with less overhead, and it's starting to become ...
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