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DirectX 10.1, for example, ... in parallel to ensure that a game can run smoothly on multiple generations of GPU hardware rather than writing separate code for DX12, DX11, ...
Remedy Entertainment discussed the experiments and research we have done in collaboration with Nvidia on the Microsoft DirectX Raytracing (DXR) API that enables straightforward access to real-time ...
While the DirectX 11 support will make it into CodeWeavers’ product before it makes it to the open-source Wine project, the code will be open-source and submitted for inclusion into the Wine ...
ATI has released as open source an application that assists developers in converting Windows DirectX 9 HLSL graphics code into GLSL, which can be used on the Mac.
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