Naughty Dog is a place full of talent, but much of its technical success can be attributed to a very special team within Sony.
A former Naughty Dog developer has shared their insight on why most game studios don't like mods in their games.
The Heretic Prophet's big mysteries was teased before its reveal, and it suggests something about one of the game's ...
Stellar Blade fans are up in arms over a Naughty Dog character designer's recent illustration of the game's protagonist, Eve.
Naughty Dog co-founder Andrew Gavin has reflected on why the studio was sold to Sony. Gavin, who worked at the studio until ...
Before Naughty Dog made our favorite games, the studio was an independent studio making and funding its own games. So why did ...
Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog ...
Naughty Dog co-founder Andrew Gavin has opened up about why the studio was acquired by Sony back in 2001.
Remedy aimed to become the "European Naughty Dog" after drawing inspiration from Naughty Dog, says Alan Wake 2 director.
Citing the spiralling cost of game development in the late 1990s and early 2000s, Gavin said one of the principal reasons ...
F or almost as long as the developer has existed, Naughty Dog has been pumping out high quality games that have resonated ...